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ux / ui designer

about

I’m a visual communicator and creative content professional with a broad skillset, ultimately passionate about encouraging responsible and inclusive design.

 

My UX/UI designs are informed by a balanced blend of user needs, accessibility best practice, and business requirements. I have a personable, positive and detail-oriented approach that ensures effective communication between teams throughout the design and development process.

Currently, I’m building accessible and engaging digital products with the team in-house at a renewable energy company. I have a history in e-commerce digital experience, campaign management and content marketing at a national craft retailer.

skills

User Research

Journey Mapping

Wireframing

Prototyping

Design Systems

UI Design

User Testing

Content Strategy

Campaign Management

SEO Copywriting

Analytics

Art Direction

Graphic Design

Illustration​​​

hello! i'm elizabeth

a visual communicator with work spanning UX/UI design, content creation, art direction and illustration

workshops

project 4 of 6
scope

UI Design

Creative Direction

summary

As an extension of the replatform at Hobbycraft in 2022, I designed a white-label of workshop platform ClassBento for the Hobbycraft Workshops proposition.

 

This required liaising with the external development team at ClassBento in Australia from the initial project ideation to build. A push to use Figma allowed easy collaboration between all teams involved. Once in a cycle of continuous improvement, I worked with stakeholders around the business and the development team at ClassBento to facilitate the ongoing refinement of the designs in response to customer feedback and analytics.

In addition to a full suite of Figma designs, I worked closely with the Marketing team to create a set of digital design guidelines, and provided art direction for all photography used throughout the site and promotional materials.

energy account

project 1 of 6
scope

UX Research

User Interviews

Affinity Mapping

Wireframing

UI Designs

Prototyping

Customer surveys

summary

Research, design and implementation of a B2C and B2B online account and React Native mobile app, serving many different account types.

Working in agile with three development teams, I have built a design system and detailed product designs to allow for the migration of all customer accounts to an in-house platform.

A main objective of this project is to empower customers to self-serve key account-based tasks to reduce pressure on the customer support team, as well as delight with new insight features such as usage graphs and live fuel mix data.

I undertake continuous user research in the form of Maze surveys, user interviews, and Hotjar feedback analysis. This analysis feeds our continuous improvement and feature backlogs.

I lead on accessibility, procuring a rolling audit service that has accredited both digital products as compliant to WGAC 2.2 AA standard.

personas

project 2 of 6
scope

UX Research

Information Architecture

Graphic Design

summary

We know that it is important to keep in mind the many complex user types when making decisions, and personas are a great first step to understanding. 

 

To focus beyond broad persona groupings, I produced a set of 9 user scenario cards by combining a wide range of data and research to provide stakeholders with a spectrum of real-life situations to aid decision-making. This allows all potential scenarios to be considered in depth, highlighting any areas that require further consideration and increasing confidence that no stone has been left unturned.​

The cards provide a snapshot of an imagined users' account built with amalgamated data, as well as other key consideration such as accessibility needs, device type, and digital competency. 

As a UX team, we use these cards to stress-test our designs by mocking up what new screens or continuous improvements may look like for each customer. This allows us to tackle design problems prior to implementation.

ecommerce

project 3 of 6
scope

UI Design

Content Curation

Project Management

Content Build

summary

I was the Digital Experience Manager during the re-platforming of the Hobbycraft website in 2022. During the ideation stage of the project I worked closely with an external design agency to steer the creative direction, utilising my deep understanding of the brand and customer behaviour.

I managed and executed the migration of all non-product content with my team of two Digital Designers, taking the opportunity to redesign all static pages to utilise the new design guidelines. This included the homepage, category landing pages, customer information pages and detailed beginner guides.

 

In the post-launch continuous improvement cycle, I worked with product owners and an external development team using Jira in Agile to implement informed UX and UI design changes for all device types. These changes were informed by session replays, customer feedback from user testing, and active surveys. Many optimisations were A/B tested prior to implementation to ensure a successful, right first-time approach.

get started

project 5 of 6
scope

Art Direction

Project Management

UI Design

Content Build

summary

Noticing a significant gap in the Hobbycraft content strategy for demystifying on-trend crafts, I pitched 'Get Started in...', a series of informative and shop-able content pages designed to give customers the confidence to begin a new craft.​

 

I took ownership of the project from content production, art direction, UX/UI designs and content build. The project has since grown to support over 35 crafts and is integrated throughout the multi-channel customer journey.

nutrihub

project 6 of 6
scope

UX Research

User Interviews

Affinity Mapping

Wireframing

UI Designs

Prototyping

summary

Concept designs for a home hydroponic farming system app. The system allows users to grow their own herbs indoors, year-round.

The project required liaising with the founder to understand customer segments and business requirements, before undertaking extensive qualitative research into competitor products. 

I developed a basic design system to produce UI designs rapidly in order to host multiple user interviews for feedback. The outcome provides the user with oversight of their system with a focus on community building and energy saving. 

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